|The problems that exist in RA Diponegoro 153 Ajibarang Kulon is declining student achievement that teaching and learning activities, the purpose of this research is to create an interactive learning media classify objects by shape and size. Stages of research undertaken by the author himself is a survey of the place penilitian, observation, interview and library research, for the development of the system in this study using Luther-Sutopo.
From this study we conclude this study resulted in the classification of learning media objects based on shape and size in RA Diponegoro 153 Ajibarang Kulon. The resulting application berektensi .swf and can be run using flash player. This application can be used to mengkelompokan objects, animals, and plants based on the shape, size, type and color. This learning media is used using a PC / desktop / laptop
Keyword : flash player; PC ; desktop ; laptop,