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Pengenalan Tentang Obesitas pada Anak Menggunakan Game Berbasis Android
Eti Rinawati
The use of games as a means of education is not the wrong thing. Because the game is entertained or entertained. Human psychology is prefers to play rather than to serious learning. In the game, education is given through practice or learning by practice (learning by doing). The purpose of this study is to design and build games about the introduction of obesity in children based on android, by introducing foods and beverages healthy for consumption. The development of the system used is MDLC (Multimedia Development Life Cycle). In the making using Adobe Flash Prefessional CS6 software, Adobe Photoshop CS6 and adobe Audition CS6. The results of this study in the form of a game about the introduction of android-based obesity.

Keyword : Educational Game; Introduction of Obesity; Android; MDLC