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Abstrak
PEMBUATAN GAME PENGENALAN PRAMUKA INDONESIA MENGGUNAKAN BLENDER
ANTON HARYANTO
The study, titled "Pembuatan Game Edukasi Pengenalan Pramuka Indonesia Menggunakan Blender" created using Blender software that aims to help students learn Scouting more enjoyable and easy to understand. The subjects were students of SD N 2 Kedungwringin. This study was conducted to design and create educational games that have made researchers to help students learn and understand about the Indonesian Scout easily certainly fun. In the making of this game, system development method used is MDLC (Multimedia Development Life Cycle). This method is suitable for multimedia-based system development version. There are six (6) stages are applied in this method is concepting, designing, collection material,assembling, testing, and distribution. This educational game consists of three stages: the first stage and the second stage of searching for an object, while the last stage is a quiz about the flag semaphore. Look at each scene is made as attractive as possible so that student more easily learn about Scouting.

Keyword : Scout, educational games, MDLC, students