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Abstrak
AUGMENTED REALITY T-SHIRT PADA ICEBOX PURWOKERTO
M. KHARIS GUNAWAN
Augmented Reality (AR) is a technology that combines the real world and digital world. The object shaped 2-dimensional and 3-dimensional. AR offers a new alternative of human interaction with computer or smartphone. AR technology can be used as a first step to selling media creative, innovative, interesting and more real and modern product. AR application can be apply in Icebox convection of Purwokerto. The selected object, are shirts, and logos or images on T-shirts as the target object marker. System development method that used is Multimedia Development Life Cycle. Shirts section for modeling objects are using Blender for 3D object. While the 2D objects is transparent plane with images created in CorelDraw, Augmented Reality environment to build and package the application using Unity 3D and Vuforia SDK. The result are "AR-IceBox" application, which can be run on android smartphone. The application can display 3D and 2D objects which bring up the animation when there is a touch. Augmented Reality technology that applied in the shirt, to differentiate T-Shirt product based AR technology products in IceBox Purwokerto.

Keyword : Augmented Reality; Android; T-Shirt; IceBox Purwokerto