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FILM ANIMASI 2D CERITA RAKYAT KEMBANG WIJAYA KUSUMA CILACAP
SHOFA KHANIFUN NUZUL
Television viewing habits of course raises a lot of impact on children's development, The negative impact on the television show, among others: wasted time, dereliction of duty and obligation, damage the health and lower the learning achievement of this anak.Sekarang folklore began to be forgotten because a lot of kids who do not know and do not know what it was folklore. Whereas in folklore contained a moral message that teach the meaning of life and full of role models. The purpose of this study is to make 2D animation film titled "2D Animation Film Flower Wijaya Kusuma Folklore" as a medium that is expected to convey moral messages children in Cilacap. Data is collected using qualitative research methods with the type of Historical research conducted through interviews, questionnaires and literature study method. Types of research were used that historical research is used to describe or photograph the circumstances or past events. The concept of research in this study using multimedia development, which consists of three phases, namely Phase Pre-Production, Production Phases and Stages of Post Production. Resulting from this animated film is animated 2D video .mp4 extension. The conclusion has been made a "2D Animation Film Flower Wijaya Kusuma" to convey a moral message and preserve folklore in Cilacap, the film is also instructive and entertaining.

Keyword : folklore, 2D, film